By Oliver Brandt is a Contributing Pop Culture Writer based in Tasmania, Australia. Their focus is reporting on video games, film, and TV. They have extensive knowledge of video game history and communities both in Australia and abroad, animated films and television shows, and international cinema. Oliver joined Newsweek in 2024 and has previously worked at Men's Journal, Parade, and more. They are a graduate of Curtin University. You can get in touch with Oliver by emailing o.brandt@newsweek.com. You can find them on X and Bluesky @chocobalt. Languages: English. Writers Page
Contributing Pop Culture Writer
Newsweek Is A Trust Project Member
Entertainment gossip and news from Newsweek's network of contributors
Popular third-person shooter Warhammer 40,000: Space Marine 2 received a new patch on February 6, 2025 — and the Update 6.0 patch notes are about as thick as a space marine's power armor, bringing free content, features, and fixes to the game on PC, PS5, and Xbox Series X|S.
Saber Interactive and Focus Entertainment have enabled PvP crossplay on all platforms, so those seeking to battle with friends and rivals on different hardware can opt in to that now. In related news, a fresh PvP map called Tomb has been added and the data vault on the battle barge is open, allowing players to claim rewards for completing achievements.

PvE fans have not been forgotten: A new difficulty called "Absolute" is available, the Tyranid Biovore has arrived on the battlefield during Operations as a new enemy type, and emotes provide a new avenue of communication.
On the technical side, the game finally offers a field of view slider to allow for adjustments.
Find the full Warhammer 40,000: Space Marine 2 Update 6.0 patch notes below.
Full Warhammer 40,000: Space Marine 2 Update 6.0 Patch Notes
Additions and Fixes
- Battle Barge Expansion: Datavault
- New PvP map: Tomb
- New enemy: Biovore
- Emote system with six emotes
- Armoury Data Refinement: Exchange low tier Armoury Data to higher tier variants, sell Armoury Data in exchange for Requisition points.
- New PvE difficulty: Absolute
- FOV Slider
- PvP crossplay opt-in
- New Finishers for Zoanthrope (1), Rubric Marines (2), and Scarab Occult Terminator (1).
- When a weapon is fully upgraded, the player is now awarded an additional mastery point (works retroactively).
- Players will now receive additional bonus XP if they play in Quick Match, as a compensation for not being able to select the Operation they're playing.
- Added: Salamanders Champion Pack (Sniper class)
- Added: Raven Guard Cosmetic Pack
- Added a new slots tab in the customiser for Shared Colour Presets. This preset can be used across any class and any game mode
- All base chapter decals are now available for the right pauldron. (These only need to be unlocked once, allowing you to place them on either pauldron)
- Fixed a bug with a Pauldron emblem from the Dark Angels DLC not having a colour option
- Fixed a bug where loading into a match while previewing a locked piece of armour could result in this piece being equipped after the match ends or player leaves it
- Fixed a bug with Champion's backpack that caused incorrect colouration after switching, in some rare cases
Tactical Perks
Overall:
- Fixed damage bonuses from multiple Auspex Scan perks stacking incorrectly.
Heightened Vigour:
- Knockback immunity effect duration increased from 5 to 10 seconds
- Added melee and gun strike bonus damage effect
Communion of Fire:
- Recoil reduction bonus increased from 20% to 25%
- Added a ranged damage bonus effect against Extremis-level enemies
Close Targeting:
- The perk effect has been reworked, the new version is: "When Auspex Scan is in cooldown, Melee Damage increases by 15%" from "When Auspex Scan is in cooldown, Melee Damage increases by 50% against Minoris-level enemies."
Signal Jammer:
- Added an effect of automatically killing an enemy who tries to call for reinforcements
Plasma Boost:
- Activation threshold lowered from "50% Overheated" to "30% Overheated"
- Bonus damage increased from 30% to 40%
- Added an effect to reduce the energy cost of charged shots by 1
Steady Aim:
- The perk effect has been reworked, the new version is: "Weapon Spread and Recoil is reduced by 20%, and Ranged Damage against Terminus-level enemies is increased by 10%" from "Recoil is reduced by 10%".
Aligned Aim:
- Fixed a typo that stated the perk provides 5% bonus damage instead of the actual 15%.
Improved Efficiency:
- Changed the perk activation condition from "Scanning 20 enemies with one Auspex Scan restores Equipment Charge by 1" to "Scanning 10 any enemies or 3 Majoris-level or higher enemies with one Auspex Scan restores Equipment Charge by 1".
Expert Timing:
- Bonus damage reduced from 100% to 75%
- Fixed incorrect perk effect (reducing zone's duration instead of mark's duration)
Radiating Impact:
- Increased perk's damage from 75 to 100
- Increased perk's radius from 5 to 10
- Added effect radius in description
- Added damage scale by difficulty
Versatility:
- Bonus damage increased from 20% to 25%
Emperor's Vengeance:
- Fixed restoring grenades for the Grenade Launcher (now restores one grenade per activation).
Target Lock:
- Bonus damage increased from 25% to 75%
Precise Calibration:
- Fixed a bug where this perk affected equipment damage.
Concentrated Fire:
- Bonus damage increased from 100% to 120%
- The duration of the Auspex Scan zone is now extended by 40%
Assault Perks
Winged Fury:
- Bonus damage increased from 25% to 40%
Overcharge:
- Bonus damage increased from 15% to 25%
Retribution:
- Bonus damage increased from 15% to 20%
- Effect duration increased from 10 to 20 seconds
Ascension:
- Added damage scale by difficulty.
Armour Reinforcement:
- Fixed incorrect armour restoration and updated localisation to better reflect the intended effect of the perk (1 armour segment restored per non-lethal Gun Strike).
Consecutive Execution:
- Cooldown reduced from 180 to 90 seconds
- The perk no longer goes on cooldown when a player has a full pack of equipment
Proven Efficiency:
- Bonus damage reduced from 50% to 30%
Aerial Grace:
- Bonus damage increased from 25% to 30%
- Effect duration increased from 5 to 10 seconds
Vanguard Perks
Moving Target:
- Damage reducing bonus increased from 1% to 2% by attack
- Maximum bonus increased from 15% to 20%
- The time for the next attack has been increased from 3 to 5 seconds
- This time no longer counted during finisher animations
Retribution:
- Bonus damage increased from 20% to 25%
- Effect duration increased from 10 to 15 seconds
Restless Fortitude:
- Damage reducing bonus increased from 10% to 20%
Zone of Impact:
- Increased perk's damage from 20 to 50
- Increased perk's radius from 5 to 10
- Added damage scale by difficulty
Thrill of the Fight:
- Damage reducing bonus increased from 15% to 20%
- Effect duration increased from 3 to 5 seconds
Tactical Prowess:
- Now it also allows the Grapnel Launcher to activate Finisher on enemies, who have less than 25% HP (without this perk, the Grapnel Launcher can do it only with incapacitated enemies).
Close-Combat Focus:
- The perk effect has been reworked, the new version is: "You take 20% less Ranged Damage" from "You take 20% less Melee Damage but 10% more Ranged Damage"
Consecutive Execution:
- Cooldown reduced from 180 to 90 seconds
- The perk no longer goes on cooldown when a player has a full pack of equipment
Unmatched Zeal:
- Health regeneration bonus increased from 5% to 20%
- Perk now works against Terminus-level enemies as well.
Shock Wave:
- Added damage scale by difficulty.
Tenacity:
- Bonus damage increased from 25% to 40%
- Effect duration increased from 10 to 15 seconds
- The cooldown was removed
Grim Determination:
- Increased bonus damage from 10% to 15%.
Emperor's Blessing:
- Cooldown is reduced from 180 seconds to 120 seconds.
Upper Hand:
- Effect duration increased from 5 to 10 seconds.
Conviction:
- Damage reducing bonus increased from 15% to 25%.
Inner Fire:
- Added condition of finishing Majoris-level enemy or higher to activate the perk.
Collateral Damage:
- Increased perk's damage from 5 to 15
- Added damage value to perk description
- Added damage scale by difficulty
Adrenaline Rush:
- Health restoration is reduced from 10% to 5%.
Sniper Perks
Camo Cloak class perk (Starting Perk):
- Added bonus damage value to perk description.
Iron Grip:
- The perk effect has been reworked, the new version is: "Weapon Spread and Recoil is reduced by 20% and Ranged Damage against Terminus-level enemies is increased by 15% for Bolt Sniper and Stalker Bolt Rifles" from "Recoil from Bolt Sniper Rifles and Stalker Bolt rifles is reduced by 30%"
Purification:
- Now also restores all Contested Health when manually activating Camo Cloak.
Persistence:
- Added heavy hit protection and knockback reduction effect
- Effect duration increased from 5 to 10 seconds
Melee Mastery:
- Bonus damage increased from 10% to 20%
Vantage Point:
- Now also works on secondary weapons.
Dexterous Hands:
- Reload speed increased from 15 to 20
- Added Bolt Carbine's spread and recoil reduction effect
Precision Targeting:
- Spread reduction bonus increased from 20 to 25
- Added a ranged damage bonus effect against Extremis-level enemies.
Efficient Readiness:
- Now also provides a 20% movement speed boost effect while Camo Cloak is active.
Adaptability:
- Bonus damage increased from 15% to 25%
- Effect duration increased from 5 to 10 seconds
Tactical Ambush:
- Bonus damage increased from 100% to 150%.
Ambush:
- Cooldown reduced from 30 to 25 seconds.
Pattern of Excellence:
- Reduced the number of consecutive headshots required to activate the perk from 4 to 3.
Heavy Perks
Overcharge:
- The perk effect has been reworked, the new version is: "Melee Damage increases by 30%" from "Damage from Charged Melee Attacks increases by 20%".
Encompassing Aegis:
- Damage reducing bonus increased from 20% to 25%
Adamant Will:
- Effect duration increased from 5 to 10 seconds
Saving Grace:
- Added full armour restoration effect
Offensive Capability:
- Increased perk's damage frequency
- Added damage scale by difficulty
Consecutive Execution:
- Cooldown reduced from 180 to 90 seconds
- The perk no longer goes on cooldown when a player has a full pack of equipment
Field Adjustment:
- Iron Halo durability reduction changed from 30% to 25%
Coolant Reserve:
- Added 15% bonus damage effect
Auxiliary Ammunition:
- Fixed incorrectly working cooldown
Strategic Stand:
- Added heavy hit protection and knockback reduction effect
Power Regulator:
- Iron Halo charge drain reduction changed from 15% to 20%
Wrath of the Imperium:
- Increased perk's damage from 50 to 100
- Radius increased from 5 to 10
- Added damage scale by difficulty
Conversion Field:
- Fixed a typo that stated the perk worked at 100 meters instead of the actual 10 meters
Bulwark Perks
Overall:
- A few perks have been swapped.
Conviction:
- Effect duration increased from 5 to 10 seconds
Armour of Contempt:
- Added damage scale by difficulty
Focused Restoration (renamed from "Reinforced Ceramite"):
- The perk effect has been reworked, the new version is: "Every 40 seconds, all Squad Members automatically restore 1 Armour Segment" from "The delay before Armour begins to passively regenerate is reduced by 5 seconds for all squad members"
Concussive Force:
- Increased perk's damage from 4 to 8
- Changed perk's description
- Added damage scale by difficulty
Purity of Purpose:
- Increased perk's damage frequency
- Added damage scale by difficulty
Intimidating Aura:
- Added cooldown (5 seconds)
- Added damage scale by difficulty
Steel Within:
- Damage reducing bonus increased from 25% to 30%.
Rapid Regeneration:
- Chapter Banner duration reduction is changed from 5 seconds to 10 seconds.
Merciless Resolve:
- Added 15% bonus melee damage effect
Glory's Shield:
- Fixed the typo in description, which did not specify the ranged damage type
- Damage reducing bonus increased from 10% to 20%
- Added 20% bonus to banner's duration
Forward Momentum:
- Bonus damage increased from 25% to 30%
- Effect duration increased from 5 to 10 seconds
Scrambled Targeting:
- Damage reducing bonus increased from 20% to 25%
Armour Reinforcement:
- Fixed incorrect armour restoration
- Updated localisation to better reflect the intended effect of the perk (1 armour segment restored per non-lethal gunstrike)
Effective Formation:
- Now works against Extremis-level enemies as well
Invigorating Icon:
- Added effect of slowing by 100% the recharge time of the banner. (twice longer)
Weapon Perks
Contingency Plan Perk (Multi-Melta; Heavy Bolter; Heavy Plasma Incinerator):
- Fixed incorrect numbers in perk's description.
Elite Restoration Perk (Multi-Melta):
- Fixed incorrect display of enemy class in perk's description.
Melee Weapons
Perfect Block (all melee weapons):
- Adrenaline Surge stacks needed for maximum effect are decreased to 2 from 3.
- Armour recovery from maximum effect is decreased from 2 to 1.
Power Fist:
- Maximum charge time reduced from 3.9 seconds to 2.5 seconds for hold attacks.
- Hold attacks can now be partially charged (it used to be 1 charge for full damage bonus, now it's 2 quicker charges for 50% smaller bonuses).
- Forward cone damage distance is increased up to 10 meters, making it more viable in mid range.
Ranged Weapons (PvE only)
Bolters:
- Bolt Rifle: Base damage is increased by 8%.
- Auto Bolt Rifle: Base damage is increased by 6%.
- Heavy Bolt Rifle: Base damage is increased by 5%.
- Bolt Carbine (SMG Versions): Base damage is increased by 7%.
- Bolt Carbine (Marksman Versions): Base damage is increased by 5%.
- Occulus Bolt Carbine: Base damage is increased by 10%.
- Instigator Bolt Carbine: Base damage is increased by 5%.
- Stalker Bolt Rifle: Base damage is increased by 7%.
Grenade Launcher:
- Reduced the damage amount for AUX Grenade Launcher version (from 25/100/100 to 25/50/75).
Melta Charge Damage:
- Increased Melta Charge damage amount from 201 to 221
- Reverted reduced damage to bosses introduced in previous patches.
Krak Grenade Damage:
- Increased Krak Grenade damage amount from 110 to 120.
Bosses' Explosive Sensitivity:
- Changed bosses sensitivity to equipment and grenade launcher from ~0.4 to ~0.25.
Miscellaneous
- Kick votes can no longer be launched in the final stages of an Operation.
Grapnel Launcher Ability:
- Incapacitated enemies that were hit by Grapnel Launcher (which allows Vanguard to automatically finish off an enemy upon landing) can no longer be finished off by other players while Vanguard is being pulled
- Vanguard can no longer take damage when pulled to an enemy
Jump Pack:
- Fixed a bug with Assault flying up after using Jump Pack in some cases
- Fixed a bug where character could hit the air when performing a ground pound in Story mode in some cases
Other:
- Fixed an issue where Gunstrike may get canceled during usage
- Fixed a bug where the Heavy class couldn't turn on/off Iron Halo ability during the sprint
- Fixed a rare issue where if Parry was pressed at the exact same time as melee attack - no action would take place
PvP:
- PvP. Match Ending:
- Added short delay between post match screen and triggering of the win condition
- Added smooth fade-in on the screen and lock on all inputs from the player
- Fixed a bug where Heavy's Iron Halo could stay if activated right before the death in some rare cases.
- Fixed a rare bug where Iron Halo was not disabled when enemy Vanguard hooked at Heavy.
- Fixed an issue where there was no shield sight mark while hitting the enemy shields with plasma.
- Fixed a bug where Assault couldn't hover on the jump pack after making a Ground Pound.
- Fixed an Infinite loading screen onto the Battle Barge after the end of a PvP match in some rare cases.
- Many small fixes in level geometry collision
AI:
- AI Synaptic shock and AI friendly fire damage now scales with difficulty
Zoanthrope & Neurothope Gun Strike:
- Perfectly dodging Zoanthrope and Neurothrope "beam" attacks will now trigger Gun Strike
Neurotrope:
- Fixed a bug where Neurothrope would freeze in the air when incapacitated after some attack
Carnifex:
- Added more variations to his AI reactions to getting hit
- Fixed an issue that would make Carnifex stay idle when getting shot
Tyranid Warrior Lash Whip:
- Fixed a rare issue making the enemy enter idle state during combat after getting hit
Tzaangor Enlightened:
- Dodge desirability and cooldown are increased, now it will use dodge less likely when it is under aim and will dodge rarely
- Explosive spear attack damage reduced
Rubric Flamer:
- Flamer shooting distance is slightly decreased
- Slightly increased time for players to react the Flame attack
Rubric Bolter:
- Slightly Increased time for players to react on precise shot attack
- Burst fire attack length is slightly decreased
Scarab Occult Terminator Ranged:
- Reduced the number of rocket barrages that Terminator can shoot in a row
- Increased desired range for rocket barrage, now terminator will less likely shoot rocket barrage in the player that are close to him
Other
- Lots of minor animation fixes for various enemies.
Fall of Atreus:
- Fixed a bug that would cause enemies to not spawn in some areas of Fall Of Atreus
Obelisk:
- Added notification about the chalice forgotten on the holder when leaving the location
- Fixed VO bugs related in the cave part of the level.
Vox Liberatis:
- Fixed a bug where dying on Vox Liberatis after interacting with the last altar may show Defeat Screen after Victory cinematic
All:
- Many small fixes in level geometry collision and Terminus enemies getting stuck in some areas
Tech:
- Crash fixes and general stability improvements
- General connectivity improvements
- Slightly optimised memory consumption
- Slightly improved performance
- Slightly improved texture streaming speed
- Improved Anti-Cheat
Render Improvements:
- Fixed an issue with capsule shadows tech
Space Marine 2 has sold over five million copies already, becoming one of Warhammer 40,000's greatest media successes.
\
Newsweek is committed to challenging conventional wisdom and finding connections in the search for common ground.